class CfgWeapons { class LauncherCore; class RocketPods : LauncherCore {}; class weapon_AGM_65Launcher : RocketPods{}; class MissileLauncher : LauncherCore {}; class Missile_AGM_02_Plane_CAS_01_F : MissileLauncher {}; class GVAR(L_Launcher) : weapon_AGM_65Launcher { author = "xrufix"; displayname = CSTRING(L); magazines[] = { QGVAR(L_magazine_x1), QGVAR(L_pylonmissile_x1), QGVAR(L_pylonmissile_x2), QGVAR(L_pylonRack_1Rnd), QGVAR(L_PylonRack_3Rnd), QGVAR(L_PylonRack_x1), QGVAR(L_PylonRack_x2) }; weaponLockDelay = 0.1; weaponLockSystem = 0; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud GVAR(enabled) = 1; }; class GVAR(L_Launcher_Plane) : Missile_AGM_02_Plane_CAS_01_F { author = "xrufix"; displayname = CSTRING(L); magazines[] = { QGVAR(L_magazine_x1), QGVAR(L_pylonmissile_x1), QGVAR(L_pylonmissile_x2), QGVAR(L_pylonRack_1Rnd), QGVAR(L_PylonRack_3Rnd), QGVAR(L_PylonRack_x1), QGVAR(L_PylonRack_x2) }; weaponLockDelay = 0.1; weaponLockSystem = 0; EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code) EGVAR(laser,showHud) = 1; // show attack profile / lock on hud GVAR(enabled) = 1; }; };