/* * Author: Ruthberg * Gets the base angle of the rail on the weapon with the given weapon index * * Arguments: * 0: Unit * 1: Weapon index * * Return Value: * base angle * * Example: * [player, 0] call ace_scopes_fnc_getBaseAngle * * Public: Yes */ #include "script_component.hpp" params ["_player", "_weaponIndex"]; if (_weaponIndex < 0 || {_weaponIndex > 2}) exitWith { 0 }; private _weaponClass = [primaryWeapon _player, secondaryWeapon _player, handgunWeapon _player] select _weaponIndex; private _baseAngle = DEFAULT_RAIL_BASE_ANGLE; private _weaponConfig = configFile >> "CfgWeapons" >> _weaponClass; if (isNumber (_weaponConfig >> "ACE_RailBaseAngle")) then { _baseAngle = getNumber(_weaponConfig >> "ACE_RailBaseAngle"); }; _baseAngle