class Rsctitles {
  class GVAR(ScreenEffectsBlack) {
    duration = 10e10;
    idd = 1111;
    movingenable = 0;
    onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsBlack))), _this select 0)]);

    class controlsBackground {
      class blackScreen: ACE_gui_backgroundBase {
        text = QUOTE(PATHTOF(data\black_out.paa));
        colorText[] = {0.0, 0.0, 0.0, 0.0};
        idc = 11112;
        x = safezoneX;
        y = safezoneY;
        w = safezoneW;
        h = safezoneH;
      };
    };
  };
  class GVAR(ScreenEffectsBleeding) {
    duration = 1;
    idd = 1111;
    movingenable = 0;
    onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsBleeding))), _this select 0)]);

    class controlsBackground {
      class bleedingScreen: ACE_gui_backgroundBase {
        text = QUOTE(PATHTOF(data\bleeding.paa));
        colorText[] = {0.9, 0.2, 0.2, 0.6};
        idc = 11113;
        x = safezoneX;
        y = safezoneY;
        w = safezoneW;
        h = safezoneH;
      };
    };
  };
  class GVAR(ScreenEffectsHit) {
    duration = 1.1;
    idd = 1111;
    movingenable = 0;
    onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsHit))), _this select 0)]);

    class controlsBackground {
      class effectHit: ACE_gui_backgroundBase {
        text = QUOTE(PATHTOF(data\hit.paa));
        colorText[] = {0.7, 0.2, 0.2, 0.4};
        idc = 11113;
        x = safezoneX;
        y = safezoneY;
        w = safezoneW;
        h = safezoneH;
      };
    };
  };
  class GVAR(ScreenEffectsPain) {
    duration = 1;
    idd = 1111;
    movingenable = 0;
    onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QUOTE(GVAR(ScreenEffectsPain))), _this select 0)]);

    class controlsBackground {
      class painScreen: ACE_gui_backgroundBase {
        text = QUOTE(PATHTOF(data\painScreen.paa));
        colorText[] = {1, 1, 1, 0.5};
        idc = 11115;
        x = safezoneX;
        y = safezoneY;
        w = safezoneW;
        h = safezoneH;
      };
    };
  };
};