class CfgMovesBasic { class ManActions { GVAR(forward) = QGVAR(forward); GVAR(freeze) = QGVAR(freeze); GVAR(cover) = QGVAR(cover); GVAR(regroup) = QGVAR(regroup); GVAR(engage) = QGVAR(engage); GVAR(point) = QGVAR(point); GVAR(hold) = QGVAR(hold); GVAR(warning) = QGVAR(warningS); GVAR(forwardStandLowered) = QGVAR(forwardStandLowered); GVAR(freezeStandLowered) = QGVAR(freezeStandLowered); GVAR(coverStandLowered) = QGVAR(coverStandLowered); GVAR(regroupStandLowered) = QGVAR(regroupStandLowered); GVAR(engageStandLowered) = QGVAR(engageStandLowered); GVAR(pointStandLowered) = QGVAR(pointStandLowered); GVAR(holdStandLowered) = QGVAR(holdStandLowered); GVAR(warningStandLowered) = QGVAR(warningStandLowered); }; class Actions { class NoActions: ManActions { GVAR(forward)[] = {QGVAR(forward), "Gesture"}; GVAR(freeze)[] = {QGVAR(freeze), "Gesture"}; GVAR(cover)[] = {QGVAR(cover), "Gesture"}; GVAR(regroup)[] = {QGVAR(regroup), "Gesture"}; GVAR(engage)[] = {QGVAR(engage), "Gesture"}; GVAR(point)[] = {QGVAR(point), "Gesture"}; GVAR(hold)[] = {QGVAR(hold), "Gesture"}; GVAR(warning)[] = {QGVAR(warning), "Gesture"}; GVAR(forwardStandLowered)[] = {QGVAR(forwardStandLowered), "Gesture"}; GVAR(freezeStandLowered)[] = {QGVAR(freezeStandLowered), "Gesture"}; GVAR(coverStandLowered)[] = {QGVAR(coverStandLowered), "Gesture"}; GVAR(regroupStandLowered)[] = {QGVAR(regroupStandLowered), "Gesture"}; GVAR(engageStandLowered)[] = {QGVAR(engageStandLowered), "Gesture"}; GVAR(pointStandLowered)[] = {QGVAR(pointStandLowered), "Gesture"}; GVAR(holdStandLowered)[] = {QGVAR(holdStandLowered), "Gesture"}; GVAR(warningStandLowered)[] = {QGVAR(warningStandLowered), "Gesture"}; }; }; }; class CfgGesturesMale { class Default; class BlendAnims { GVAR(LeftArm)[] = { "LeftShoulder", 1, "LeftArm", 1, "LeftArmRoll", 1, "LeftForeArm", 1, "LeftForeArmRoll", 1, "LeftHand", 1, "LeftHandIndex1", 1, "LeftHandIndex2", 1, "LeftHandIndex3", 1, "LeftHandMiddle1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandPinky1", 1, "LeftHandMiddle2", 1, "LeftHandMiddle3", 1, "LeftHandPinky1", 1, "LeftHandPinky2", 1, "LeftHandPinky3", 1, "LeftHandRing", 1, "LeftHandRing1", 1, "LeftHandRing2", 1, "LeftHandRing3", 1, "LeftHandThumb1", 1, "LeftHandThumb2", 1, "LeftHandThumb3", 1 }; }; class States { class GVAR(Base): Default { actions = "NoActions"; canPullTrigger = 0; connectAs = ""; connectFrom[] = {}; connectTo[] = {}; disableWeapons = 0; enableBinocular = 1; enableMissile = 1; enableOptics = 0; equivalentTo = ""; file = "\A3\anims_f\Data\anim\Sdr\gst\GestureHi.rtm"; forceAim = 0; headBobMode = 0; headBobStrength = 0; interpolateFrom[] = {}; interpolateTo[] = {}; interpolateWith[] = {}; interpolationRestart = 0; interpolationSpeed = 6; looped = 0; mask = QGVAR(LeftArm); minPlayTime = 0.5; preload = 0; ragdoll = 0; relSpeedMax = 1; relSpeedMin = 1; showHandGun = 0; showItemInHand = 0; showItemInRightHand = 0; showWeaponAim = 1; soundEdge[] = {0.5,1}; soundEnabled = 1; soundOverride = ""; speed = -2; static = 0; terminal = 0; Walkcycles = 1; weaponIK = 1; leftHandIKBeg = 1; leftHandIKCurve[] = {0, 1, 0.1, 0, 0.8, 0, 1, 1}; leftHandIKEnd = 1; rightHandIKBeg = 1; rightHandIKCurve[] = {1}; rightHandIKEnd = 1; }; class GVAR(forward): GVAR(Base) { file = QPATHTOF(anim\ace_forward.rtm); speed = 1; }; class GVAR(forwardStandLowered): GVAR(forward) { file = QPATHTOF(anim\ace_forward_stand_lowered.rtm); }; class GVAR(freeze): GVAR(forward) { file = QPATHTOF(anim\ace_freeze.rtm); speed = 0.6; }; class GVAR(freezeStandLowered): GVAR(freeze) { file = QPATHTOF(anim\ace_freeze_stand_lowered.rtm); }; class GVAR(cover): GVAR(forward) { file = QPATHTOF(anim\ace_cover.rtm); speed = 0.8; }; class GVAR(coverStandLowered): GVAR(cover) { file = QPATHTOF(anim\ace_cover_stand_lowered.rtm); }; class GVAR(regroup): GVAR(forward) { file = QPATHTOF(anim\ace_regroup.rtm); speed = 0.8; }; class GVAR(regroupStandLowered): GVAR(regroup) { file = QPATHTOF(anim\ace_regroup_stand_lowered.rtm); }; class GVAR(engage): GVAR(forward) { file = QPATHTOF(anim\ace_engage.rtm); speed = 0.9; }; class GVAR(engageStandLowered): GVAR(engage) { file = QPATHTOF(anim\ace_engage_stand_lowered.rtm); }; class GVAR(point): GVAR(forward) { file = QPATHTOF(anim\ace_point.rtm); speed = 0.8; }; class GVAR(pointStandLowered): GVAR(point) { file = QPATHTOF(anim\ace_point_stand_lowered.rtm); }; class GVAR(hold): GVAR(forward) { file = QPATHTOF(anim\ace_hold.rtm); speed = 0.8; }; class GVAR(holdStandLowered): GVAR(hold) { file = QPATHTOF(anim\ace_hold_stand_lowered.rtm); }; class GVAR(warning): GVAR(forward) { file = QPATHTOF(anim\ace_warning.rtm); speed = 0.8; }; class GVAR(warningStandLowered): GVAR(warning) { file = QPATHTOF(anim\ace_warning_stand_lowered.rtm); }; }; };