class CfgWeapons { class Launcher; class Launcher_Base_F : Launcher { class WeaponSlotsInfo; }; class launch_Titan_base : Launcher_Base_F { weaponInfoType = "ACE_RscOptics_javelin"; modelOptics = PATHTOF(data\reticle_titan.p3d); canLock = 1; lockingTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1}; }; };