ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.6,0.6,0.6,1}; //amount of glossiness - the higher the number, the higher the glossiness
specularPower = 700; //area of glossiness - the higher the number, the smaller the area
PixelShaderID = "Super";
VertexShaderID = "Super";

class Stage1 {
    texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_nohq.paa";
    uvSource = "tex";

    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage2 {
    texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
    uvSource = "tex";

    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage3 {
    texture = "#(argb,8,8,3)color(0,0,0,0,mc)";
    uvSource = "tex";

    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage4 {
    texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_as.paa";
    uvSource = "tex";

    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,1};
    };
};

class Stage5 {
    texture = "z\ace\addons\flashlights\data\textures\maglite_ml300l_smdi.paa";
    uvSource = "tex";

    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};

class Stage6 {
    texture = "#(ai,64,64,1)fresnel(4.7,1.2)";
    uvSource = "tex";

    class uvTransform {
        aside[] = {1,0,0};
        up[] = {0,1,0};
        dir[] = {0,0,1};
        pos[] = {0,0,0};
    };
};