#include "script_component.hpp" ["ace_settingsInitialized", { TRACE_1("settingsInit eh",GVAR(distanceCoefficient)); if (GVAR(distanceCoefficient) <= 0) exitWith {}; ["ace_overpressure", LINKFUNC(overpressureDamage)] call CBA_fnc_addEventHandler; // Register fire event handler ["ace_firedPlayer", LINKFUNC(firedEHBB)] call CBA_fnc_addEventHandler; ["ace_firedPlayerVehicle", LINKFUNC(firedEHOP)] call CBA_fnc_addEventHandler; }] call CBA_fnc_addEventHandler;