#include "script_component.hpp" /* * Author: Brandon (TCVM), veteran29 * Handles burning reactions of an unit, like screaming or throwing the weapons away due to pain. * * Arguments: * 0: Unit * * Return Value: * None * * Public: No */ params ["_unit"]; if ( GVAR(dropWeapon) > 0 && {_unit in _unit && { !(currentWeapon _unit isEqualTo "") }} && {!isPlayer _unit || GVAR(dropWeapon >= 2)} ) then { [_unit] call EFUNC(hitreactions,throwWeapon); }; private _soundID = floor (1 + random 15); private _sound = format [QGVAR(scream_%1), _soundID]; [QGVAR(playScream), [_sound, _unit]] call CBA_fnc_globalEvent;