#include "..\script_component.hpp" /* * Author: commy2 * Returns gunner using specified weapon type in vehicle. Only works if all turrets have different weapons. * * Arguments: * 0: Vehicle * 1: Weapon * * Return Value: * Gunner * * Example: * [car, "gun"] call ace_common_fnc_getGunner * * Public: Yes */ params [["_vehicle", objNull, [objNull]], ["_weapon", "", [""]]]; // on foot if (gunner _vehicle == _vehicle && {_weapon in weapons _vehicle || {toLowerANSI _weapon in ["throw", "put"]}}) exitWith {gunner _vehicle}; // inside vehicle private _gunner = objNull; { if (_weapon in (_vehicle weaponsTurret _x)) exitWith { _gunner = _vehicle turretUnit _x; }; } forEach allTurrets [_vehicle, true]; // ensure that at least the pilot is returned if there is no gunner if (isManualFire _vehicle && {isNull _gunner}) then { _gunner = effectiveCommander _vehicle; }; _gunner