#include "..\script_component.hpp" /* * Author: kymckay (based on muteUnit) * Globally hides a unit. This allows the handling of more than one reason to hide an object globally. * * Arguments: * 0: Unit * 1: Reason to hide the unit * * Return Value: * None * * Example: * [ACE_Player, "SpectatorMode"] call ace_common_fnc_hideUnit * * Public: Yes */ params ["_unit", "_reason"]; if (isNull _unit) exitWith {}; private _setHiddenReasons = _unit getVariable [QGVAR(setHiddenReasons), []]; if !(_reason in _setHiddenReasons) then { _setHiddenReasons pushBack _reason; _unit setVariable [QGVAR(setHiddenReasons), _setHiddenReasons, true]; }; if !(isObjectHidden _unit) then { [QGVAR(hideObjectGlobal), [_unit, true]] call CBA_fnc_serverEvent; };