#include "..\script_component.hpp" /* * Author: KoffeinFlummi, commy2, johnb43 * Start fire in engine block of a car. * * Arguments: * 0: Vehicle * * Return Value: * None * * Example: * cursorObject call ace_cookoff_fnc_engineFireServer * * Public: No */ if (!isServer) exitWith {}; params ["_vehicle"]; // If already smoking, stop if (_vehicle getVariable [QGVAR(isEngineSmoking), false]) exitWith {}; _vehicle setVariable [QGVAR(isEngineSmoking), true, true]; // Spawn engine fire effects on all connected machines private _jipID = [QGVAR(engineFireLocal), [_vehicle, CBA_missionTime + random [ENGINE_FIRE_TIME / 2, ENGINE_FIRE_TIME, ENGINE_FIRE_TIME / 2 * 3]]] call CBA_fnc_globalEventJIP; [_jipID, _vehicle] call CBA_fnc_removeGlobalEventJIP; _vehicle setVariable [QGVAR(engineFireJipID), _jipID]; // API [QGVAR(engineFire), [_vehicle]] call CBA_fnc_globalEvent;