#include "..\script_component.hpp" /* * Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg * Handle new sound souce near ace_player and apply hearing damage. * * Arguments: * 0: Strength of ear ringing * * Return Value: * None * * Example: * 10 call ace_hearing_fnc_earRinging * * Public: No */ params ["_strength"]; if (_strength < 0.05) exitWith {}; if (!isNull curatorCamera) exitWith {}; if (!GVAR(enabledForZeusUnits) && {player != ACE_player}) exitWith {}; TRACE_2("adding",_strength * GVAR(damageCoefficent),GVAR(deafnessDV)); GVAR(deafnessDV) = GVAR(deafnessDV) + (_strength * GVAR(damageCoefficent));