#include "..\script_component.hpp" /* * Author: commy2 * Check if the unit has earplugs put in. * * Arguments: * 0: Unit * * Return Value: * Has Earplugs in * * Example: * player call ace_hearing_fnc_hasEarPlugsIn * * Public: No */ params ["_unit"]; _unit getVariable ["ACE_hasEarPlugsin", false]