#include "..\script_component.hpp" /* * Author: Kingsley * Restores the game and music volume to what it was when the mission first started, * * Arguments: * None * * Return Value: * None * * Example: * [] call ace_volume_fnc_restoreVolume * * Public: No */ EGVAR(hearing,disableVolumeUpdate) = false; XGVAR(fadeDelay) fadeSound GVAR(initialGameVolume); XGVAR(fadeDelay) fadeMusic GVAR(initialMusicVolume); GVAR(isLowered) = false; if (XGVAR(showNotification)) then { [LLSTRING(Restored)] call EFUNC(common,displayTextStructured); };