/* * Author: voiper * Compile list of flashlight classnames and add to the "Flashlight" parent menu. * * Arguments: * 0: Vehicle * 1: Player * 3: Parameters * * Return Value: * None * * Example: * [_player, _player, []] call ace_map_fnc_compileFlashlightMenu; * * Public: No */ #include "script_component.hpp" params ["", "_player"]; private["_action", "_actions", "_cfg", "_displayName", "_flashlights", "_icon", "_statement"]; _actions = []; _flashlights = [_player] call FUNC(getUnitFlashlights); //add all carried flashlight menus and on/off submenu actions { _cfg = (configFile >> "CfgWeapons" >> _x); _displayName = getText (_cfg >> "displayName"); _icon = getText (_cfg >> "picture"); _statement = if (GVAR(flashlightInUse) == _x) then { _displayName = format [localize LSTRING(turnLightOff), _displayName]; {[""] call FUNC(switchFlashlight)} } else { _displayName = format [localize LSTRING(turnLightOn), _displayName]; {[_this select 2] call FUNC(switchFlashlight)} }; _action = [_x, _displayName, _icon, _statement, {true}, {}, _x] call EFUNC(interact_menu,createAction); _actions pushBack [_action, [], _player]; } forEach _flashlights; _actions