/* * Author: KoffeinFlummi, esteldunedain, Ruthberg * Adjusts the flight path of the bullet according to the zeroing. Called from the unified fired EH only for local and non-local players on foot. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * call ace_scopes_fnc_firedEH * * Public: No */ #include "script_component.hpp" //IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle", "_gunner", "_turret"]; TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret); if (!(_ammo isKindOf "BulletBase")) exitWith {}; private _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); if (_weaponIndex < 0) exitWith {}; private _adjustment = _unit getVariable [QGVAR(Adjustment), [[0, 0, 0], [0, 0, 0], [0, 0, 0]]]; private _zeroing = +(_adjustment select _weaponIndex); TRACE_1("Adjusting With",_zeroing); // Convert zeroing from mils to degrees _zeroing = _zeroing vectorMultiply MRAD_TO_DEG(1); if (GVAR(correctZeroing) || GVAR(simplifiedZeroing)) then { private _advancedBallistics = missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]; private _baseAngle = GVAR(baseAngle) select _weaponIndex; private _boreHeight = GVAR(boreHeight) select _weaponIndex; private _oldZeroRange = currentZeroing _unit; private _newZeroRange = [_unit] call FUNC(getCurrentZeroRange); private _zeroCorrection = missionNamespace getVariable format[QGVAR(%1_%2_%3_%4_%5_%6_%7), _oldZeroRange, _newZeroRange, _boreHeight, _weapon, _ammo, _magazine, _advancedBallistics]; if (isNil "_zeroCorrection") then { _zeroCorrection = [_oldZeroRange, _newZeroRange, _boreHeight, _weapon, _ammo, _magazine, _advancedBallistics] call FUNC(calculateZeroAngleCorrection); }; if (GVAR(simplifiedZeroing)) then { _zeroing = [0, 0, _zeroCorrection - _baseAngle]; } else { _zeroing = _zeroing vectorAdd [0, 0, _zeroCorrection - _baseAngle]; }; #ifdef DISABLE_DISPERSION _projectile setVelocity (_unit weaponDirection currentWeapon _unit) vectorMultiply (vectorMagnitude (velocity _projectile)); #endif }; if (_zeroing isEqualTo [0, 0, 0]) exitWith {}; _zeroing params ["_elevation", "_windage", "_zero"]; [_projectile, _windage, _elevation + _zero, 0] call EFUNC(common,changeProjectileDirection);