/* * Author: esteldunedain * canUseMapTools * * Arguments: * None * * Return Value: * * * Public: No */ #include "script_component.hpp" visibleMap && {alive ACE_player} && { scopeName "hasMap"; { if (_x isKindOf ["ItemMap", configFile >> "CfgWeapons"]) exitWith {true breakOut "hasMap"}; } forEach (assignedItems ACE_player); false } && {"ACE_MapTools" in (items ACE_player)} && {!GVAR(mapTool_isDragging)} && {!GVAR(mapTool_isRotating)}