#include "script_component.hpp" ["ace_settingsInitialized",{ // Only add an InitPost EH if setting is enabled (and apply retroactively) if (isServer && GVAR(autoAddObjects)) then { ["AllVehicles", "InitPost", FUNC(addObjectToCurator), true, [], true] call CBA_fnc_addClassEventHandler; }; }] call CBA_fnc_addEventHandler; // Global skill module PVs values for persistence, just listen for the PV QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill); [QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call CBA_fnc_addEventHandler; [QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call CBA_fnc_addEventHandler; [QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler; [QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler;