/* * Author: commy2 * * Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc. * * Arguments: * 0: Unit that claims another object. ObjNull to remove claim. (Object) * 1: The object that gets claimed. (Object) * 2: Lock the claimed object aswell? (Bool) * * Return Value: * NONE * */ #include "script_component.hpp" private ["_unit", "_target", "_lockTarget"]; _unit = _this select 0; _target = _this select 1; _lockTarget = _this select 2; if (isNil "_lockTarget") then {_lockTarget = false}; private "_owner"; _owner = _target getVariable [QGVAR(owner), objNull]; if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) then { diag_log text "[ACE] ERROR: Claiming already owned object."; }; // transfer this immediately _target setVariable [QGVAR(owner), _unit, true]; // lock target object if (_lockTarget) then { if (!isNull _unit) then { ["lockVehicle", _target, _target] call FUNC(targetEvent); } else { ["unlockVehicle", _target, _target] call FUNC(targetEvent); }; }; /* systemChat str locked _target; systemChat str (_target getVariable [QGVAR(lockStatus), locked _target]); */