#include "..\script_component.hpp" /* * Author: Dystopian * Ejects crew from destroyed vehicle. * Should be called from HandleDamage EH. * * Arguments: * HandleDamage EH * * Return Value: * None * * Example: * _this call ace_vehicle_damage_fnc_handleDamageEjectIfDestroyed * * Public: No */ params ["_vehicle", "", "", "", "_ammo"]; if (alive _vehicle) exitWith {}; TRACE_2("ejectIfDestroyed HDEH",typeOf _vehicle,_this); if (!IS_EXPLOSIVE_AMMO(_ammo)) then { { if (alive _x) then { moveOut _x; }; } forEach crew _vehicle; }; _vehicle removeEventHandler ["HandleDamage", _thisEventHandler];