/* * Author: KoffeinFlummi, commy2 * Forces a civilian to the ground with a chance of failure. * * Arguments: * 0: Unit * 1: Target * * Return Value: * None * * Example: * [civillian] call ace_interaction_fnc_getDown * * Public: No */ #include "script_component.hpp" #define SEND_RADIUS 10 params ["_unit", "_target"]; _unit playActionNow "GestureGo"; private "_chance"; _chance = [0.5, 0.8] select (count weapons _unit > 0); { if (count weapons _x == 0 && {random 1 < _chance}) then { ["getDown", [_x], [_x]] call EFUNC(common,targetEvent); }; false } count (_target nearEntities ["Civilian", SEND_RADIUS]);