#include "script_component.hpp" /* * Author: SilentSpike * Zeus module function to teleport players on dialog confirmation * * Arguments: * 0: Teleport to * 1: Player UID * 2: Teleport group * * Return Value: * None * * Example: * [player, "5854854754", false] call ace_zeus_fnc_moduleTeleportPlayers * * Public: No */ params ["_logic","_uid","_group"]; // Get the chosen unit private _player = [_uid] call BIS_fnc_getUnitByUID; // Handle if group mode was selected if (_group) then { _player = units _player; } else { _player = [_player]; }; // Handle teleportation { moveOut _x; private _attached = attachedTo _logic; if (isNull _attached) then { // Function takes position AGL and must be ran where local [QGVAR(moveToRespawnPosition), [_x, _logic modelToWorld [0,0,0]], _x] call CBA_fnc_targetEvent; } else { [QGVAR(moveToRespawnPosition), [_x, _attached], _x] call CBA_fnc_targetEvent; }; } forEach _player; deleteVehicle _logic;