/* * Author: GitHawk * Check if a unit can pick up ammo * * Arguments: * 0: The Player * 1: The Target * * Return Value: * Can rearm * * Example: * [tank] call ace_rearm_fnc_canPickUpAmmo * * Public: No */ #include "script_component.hpp" params ["_unit", "_target"]; !(isNull ace_player || {!(ace_player isKindOf "CAManBase")} || {!local ace_player} || { (_target distance ace_player) > 7})