/* * Author: Ir0n1E * Switches gunbag full/empty for mass calculation. * * Arguments: * 0: Unit <OBJECT> * * Return Value: * Has Gunbag <BOOL> * * Example: * [player] call ace_gunbag_fnc_hasGunbag * * Public: No */ #include "script_component.hpp" params ["_unit"]; (backpackContainer _unit) isKindOf QUOTE(ADDON)