/* * Author: commy2 * * Check if unit can carry the object. Doesn't check weight. * * Argument: * 0: Unit that should do the carrying (Object) * 1: Object to carry (Object) * * Return value: * Can the unit carry the object? (Bool) */ #include "script_component.hpp" private ["_unit", "_target"]; _unit = _this select 0; _target = _this select 1; if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false}; // a static weapon has to be empty for dragging if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false}; alive _target && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"]}