/* Name: ACE_Respawn_fnc_handleKilled Author(s): bux578 Description: Handles the XEH Killed event Parameters: 0: OBJECT - Killed unit 1: OBJECT - Attacker Returns: VOID */ #include "script_component.hpp" private ["_killedUnit"]; _killedUnit = _this select 0; // Saves the gear when the player is killed GVAR(unitGear) = []; if (GVAR(SavePreDeathGear)) then { GVAR(unitGear) = [_killedUnit] call EFUNC(common,getAllGear); }; if (missionNamespace getVariable [QGVAR(showFriendlyFireMessage), false]) then { [_this, QUOTE(DFUNC(showFriendlyFireMessage)), 2] call EFUNC(common,execRemoteFnc); };