/* * Author: commy2, Glowbal, PabstMirror * * Draw progress bar and execute given function if succesful. * Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode] * * Argument: * 0: NUMBER - Total Time (in game "time" seconds) * 1: ARRAY - Arguments, passed to condition, fail and finish * 2: CODE or STRING - On Finish: Code called or STRING raised as event. * 3: CODE or STRING - On Failure: Code called or STRING raised as event. * 4: STRING - (Optional) Localized Title * 5: CODE - (Optional) Code to check each frame * 6: ARRAY - (Optional) Exceptions for checking EFUNC(common,canInteractWith) * * Return value: * Nothing * * Example: * [5, [], {Hint "Finished!"}, {hint "Failure!"}, "My Title"] call ace_common_fnc_progressBar */ #include "script_component.hpp" PARAMS_4(_totalTime,_args,_onFinish,_onFail); DEFAULT_PARAM(4,_localizedTitle,""); DEFAULT_PARAM(5,_condition,{true}); DEFAULT_PARAM(6,_exceptions,[]); private ["_player", "_perFrameFunction"]; _player = ACE_player; //Open Dialog and set the title closeDialog 0; createDialog QGVAR(ProgressBar_Dialog); (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle; if (GVAR(SettingProgressBarLocation) == 1) then { private "_ctrlPos"; _ctrlPos = [1 * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2), 29 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2), 38 * (((safezoneW / safezoneH) min 1.2) / 40), 0.8 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)]; (uiNamespace getVariable QGVAR(ctrlProgressBar)) ctrlSetPosition _ctrlPos; (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetPosition _ctrlPos; (uiNamespace getVariable QGVAR(ctrlProgressBar)) ctrlCommit 0; (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlCommit 0; }; _perFrameFunction = { PARAMS_2(_parameters,_pfhID); EXPLODE_8_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime,_exceptions); private ["_elapsedTime", "_errorCode"]; _elapsedTime = time - _startTime; _errorCode = -1; // this does not check: target fell unconscious, target died, target moved inside vehicle / left vehicle, target moved outside of players range, target moves at all. if (isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then { _errorCode = 1; } else { if (ACE_player != _player) then { _errorCode = 2; } else { if (!([_args, _elapsedTime, _totalTime, _errorCode] call _condition)) then { _errorCode = 3; } else { if (!([_player, objNull, _exceptions] call EFUNC(common,canInteractWith))) then { _errorCode = 4; } else { if (_elapsedTime >= _totalTime) then { _errorCode = 0; }; }; }; }; }; if (_errorCode != -1) then { //Error or Success, close dialog and remove PFEH //Only close dialog if it's the progressBar: if (!isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then { closeDialog 0; }; [_pfhID] call CBA_fnc_removePerFrameHandler; if (_errorCode == 0) then { if ((typeName _onFinish) == (typeName "")) then { [_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent); } else { [_args, _elapsedTime, _totalTime, _errorCode] call _onFinish; }; } else { if ((typeName _onFail) == (typeName "")) then { [_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent); } else { [_args, _elapsedTime, _totalTime, _errorCode] call _onFail; }; }; } else { //Update Progress Bar (ratio of elepased:total) (uiNamespace getVariable QGVAR(ctrlProgressBar)) progressSetPosition (_elapsedTime / _totalTime); }; }; [_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, time, _totalTime, _exceptions]] call CBA_fnc_addPerFrameHandler;