class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class ACE_MainActions { class ACE_DisarmInventory { displayName = "$STR_ACE_Disarming_OpenInventory"; distance = 3.5; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPlayerDisarmUnit)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(openDisarmDialog)); icon = "\a3\Modules_F_Curator\Data\portraitRespawnInventory_ca.paa"; exceptions[] = {}; }; }; }; }; };