/*
 * Author: SilentSpike
 * Cache necessary details and process unit for spectator on death
 *
 * Arguments:
 * 0: Corpse <OBJECT>
 * 1: Killer <OBJECT>
 *
 * Return Value:
 * None <NIL>
 *
 * Public: No
 */

#include "script_component.hpp"

params ["_unit","_killer"];

// Remove from group to prevent appearing on HUD upon respawn
[_unit, true, QGVAR(isSpectator), side group _unit] call EFUNC(common,switchToGroupSide);

GVAR(camUnit) = _killer;
GVAR(camMode) = 2;