private _category = format ["ACE %1", localize LSTRING(Module_DisplayName)]; [ QGVAR(enabled), "CHECKBOX", [LSTRING(EnableFrag), LSTRING(EnableFrag_Desc)], [_category, LSTRING(Frag)], true, 1 ] call CBA_fnc_addSetting; [ QGVAR(spallEnabled), "CHECKBOX", [LSTRING(EnableSpall), LSTRING(EnableSpall_Desc)], [_category, LSTRING(Spall)], false, 1 ] call CBA_fnc_addSetting; [ QGVAR(reflectionsEnabled), "CHECKBOX", [LSTRING(EnableReflections), LSTRING(EnableReflections_Desc)], [_category, LSTRING(Reflections)], false, 1 ] call CBA_fnc_addSetting; /// !*! TODO: add stringtable entries [ QGVAR(fragSimComplexity), "LIST", // [LSTRING(FragMode), LSTRING(FragMode_Desc)] ["Fragmentation mode", "Sets how fragments are generated"], [_category, LSTRING(Frag)], [[2, 1, 0], ["Targeted & random fragmentation ","Random fragmentation","Unit targeted fragmentation"], 2] ] call CBA_fnc_addSetting; [ QGVAR(atLeastOne), "CHECKBOX", // [LSTRING(MinFrag), LSTRING(MinFrag_Desc)] ["At least one round hit", "Spawn at least one fragment for units in fragmentation range, up to maximum fragments"], [_category, LSTRING(Frag)], true ] call CBA_fnc_addSetting; [ QGVAR(BlackList), "EDITBOX", // [LSTRING(DefBlackList), LSTRING(DefBlackList_Desc)] ["Default BlackList", "Array of ammo classnames strings to blackist fragmentation for."], [_category, LSTRING(Frag)], QUOTE(['B_556x45_Ball']) ] call CBA_fnc_addSetting;