/* Name: ACE_Respawn_fnc_moveRallypoint Author(s): commy2 Description: Moves a rallypoint to the player's location Parameters: 0: OBJECT - unit 1: OBJECT - side Returns: VOID */ #include "script_component.hpp" _unit = _this select 0; _side = _this select 1; // rallypoint names are defined in CfgVehicles.hpp _rallypoint = [ objNull, missionNamespace getVariable ["ACE_Rallypoint_West", objNull], missionNamespace getVariable ["ACE_RallypointExit_East", objNull], missionNamespace getVariable ["ACE_RallypointExit_Independent", objNull] ] select ([west, east, independent] find _side) + 1; if (isNull _rallypoint) exitWith {}; _position = getPosATL _unit; _position = _position findEmptyPosition [0, 2, typeOf _rallypoint]; if (count _position == 0) then {_position = getPosATL _unit}; _position set [2, 0]; [ { _rallypoint = _this select 0; _unit = _this select 1; _position = _this select 2; _rallypoint = _this select 3; _rallypoint setPosATL _position; _unit reveal _rallypoint; /* _marker = format ["AGM_RallyPoint_%1", _side]; _marker setMarkerPos _position; _marker setMarkerTextLocal format ["%1:%2", [date select 3, 2, 0] call CBA_fnc_FORMATNumber, [date select 4, 2, 0] call CBA_fnc_FORMATNumber]; */ [localize "STR_ACE_Respawn_Deploy"] call EFUNC(common,displayTextStructured); }, [_rallypoint, _unit, _position, _rallypoint], 5, 1 ] call EFUNC(common,waitAndExecute);