/* * Author: Garth 'L-H' de Wet and CAA-Picard * Adds sub actions for all explosive magazines (from insertChildren) * * Arguments: * 0: Unit * * Return Value: * Actions * * Public: No */ #include "script_component.hpp" params ["_unit"]; TRACE_1("params",_unit); private ["_mags", "_item", "_index", "_children", "_itemCount", "_list"]; _mags = magazines _unit; _list = []; _itemCount = []; { _item = ConfigFile >> "CfgMagazines" >> _x; if (getNumber(_item >> "ACE_Placeable") == 1) then { _index = _list find _item; if (_index != -1) then { _itemCount set [_index, (_itemCount select _index) + 1]; } else { _list pushBack _item; _itemCount pushBack 1; }; }; } forEach _mags; _children = []; { private "_name"; _name = if(isText(_x >> "displayNameShort") && {getText(_x >> "displayNameShort") != ""}) then {getText (_x >> "displayNameShort")}else{getText(_x >> "displayName")}; _children pushBack [ [ format ["Explosive_%1", _forEachIndex], format [_name + " (%1)", _itemCount select _forEachIndex], getText(_x >> "picture"), {_this call FUNC(setupExplosive);}, {true}, {}, (configName _x) ] call EFUNC(interact_menu,createAction), [], _unit ]; } forEach _list; _children