/* * Author: voiper * Add or remove global flashlight glow for when player is looking at map. * * Arguments: * 0: Flashlight classname ("" for off) * * Return value: * None * * Example: * ["ACE_Flashlight_MX991"] call ace_map_fnc_flashlightGlow; * * Public: No */ #include "script_component.hpp" params ["_flashlight"]; _light = GVAR(glow); if (!isNull _light) then {deleteVehicle _light}; if (_flashlight != "") then { _colour = getText (configFile >> "CfgWeapons" >> _flashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Colour"); if !(_colour in ["white", "red", "green", "blue", "yellow"]) then {_colour = "white"}; _class = format["ACE_FlashlightProxy_%1", _colour]; _light = _class createVehicle [0,0,0]; _light attachTo [ACE_player, [0,0.5,-0.1], "head"]; } else { _light = objNull; }; GVAR(glow) = _light;