#include "script_component.hpp" /* * Author: Alganthe * Open arsenal. * * Arguments: * 0: Box * 1: Unit to open the arsenal on * 2: Ignore virtual items and fill arsenal * * Return Value: * None * * Example: * [_box, player] call ace_arsenal_fnc_openBox * * Public: Yes */ params [["_object", objNull, [objNull]], ["_center", objNull, [objNull]], ["_mode", false, [false]]]; if ( isNull _object || {isNull _center} || {!(_center isKindOf "CAManBase")} || {!(isNull objectParent _center) && {!is3DEN}} ) exitWith {}; if (isNil {_object getVariable [QGVAR(virtualItems), nil]} && {!_mode}) exitWith { [localize LSTRING(noVirtualItems), false, 5, 1] call EFUNC(common,displayText); }; if (canSuspend) exitWith { [{_this call FUNC(openBox)}, _this] call CBA_fnc_directCall; }; private _displayToUse = [findDisplay 46, findDIsplay 312] select (!isNull findDisplay 312); _displayToUse = [_displayToUse, findDisplay 313] select (is3DEN); if (isNil "_displayToUse" || {!isnil QGVAR(camera)}) exitWith { [localize LSTRING(CantOpenDisplay), false, 5, 1] call EFUNC(common,displayText); }; GVAR(currentBox) = _object; if (_mode) then { GVAR(virtualItems) = +(uiNamespace getVariable QGVAR(configItems)); } else { GVAR(virtualItems) = +(_object getVariable [QGVAR(virtualItems), [ [[], [], []], [[], [], [], []], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ]]); }; GVAR(center) = _center; if (is3DEN) then { _displayToUse createDisplay QGVAR(display); } else { [{(_this select 0) createDisplay (_this select 1)}, [_displayToUse, QGVAR(display)]] call CBA_fnc_execNextFrame; };