#include "script_component.hpp" /* * Author: TCVM * An action for the player to get in the CSW * Due to the fact that the default static weapons "Get In" memory point is at the front of * the gun and can't be acssesed from the back, I am implementing this to get around that issue. * * Arguments: * 0: Static Weapon * 1: Unit * * Return Value: * None * * Example: * [cursorObject, player] call ace_csw_fnc_getIn * * Public: No */ params ["_staticWeapon", "_player"]; TRACE_2("getIn",_staticWeapon,_player); _player moveInTurret [_staticWeapon, [0]];