#include "script_component.hpp" /* * Author: Ruthberg * Handle incapacitation due to damage and pain * * Arguments: * 0: The Unit * * ReturnValue: * None * * Example: * [player] call ace_medical_damage_fnc_handleIncapacitation * * Public: No */ params ["_unit"]; private _painLevel = GET_PAIN_PERCEIVED(_unit); private _bodyPartDamage = _unit getVariable [QEGVAR(medical,bodyPartDamage), [0,0,0,0,0,0]]; _bodyPartDamage params ["_headDamage", "_bodyDamage", "_leftArmDamage", "_rightArmDamage", "_leftLegDamage", "_rightLegDamage"]; // Exclude non penetrating body damage { _x params ["", "_bodyPartN", "_amountOf", "", "_damage"]; if (_bodyPartN == 1 && {_damage < PENETRATION_THRESHOLD}) then { _bodyDamage = _bodyDamage - (_amountOf * _damage); }; } forEach GET_OPEN_WOUNDS(_unit); private _damageThreshold = GET_DAMAGE_THRESHOLD(_unit); if ((_headDamage > _damageThreshold / 2) || {_bodyDamage > _damageThreshold} || {(_painLevel >= PAIN_UNCONSCIOUS) && {random 1 < 0.1}}) then { [QEGVAR(medical,CriticalInjury), _unit] call CBA_fnc_localEvent; };