#include "script_component.hpp" if (!hasInterface) exitWith {}; #include "key.sqf" // reload mutex, you can't play signal while reloading GVAR(ReloadMutex) = true; // Event for main display to be loaded: ["mainDisplayLoaded", { // handle reloading (findDisplay 46) displayAddEventHandler ["KeyDown", { if ((_this select 1) in actionKeys "ReloadMagazine") then { if ((isNull ACE_player) || {!alive ACE_player}) exitWith {false}; private _weapon = currentWeapon ACE_player; if (_weapon != "") then { GVAR(ReloadMutex) = false; private _gesture = getText (configfile >> "CfgWeapons" >> _weapon >> "reloadAction"); private _isLauncher = _weapon isKindOf ["Launcher", (configFile >> "CfgWeapons")]; private _config = ["CfgGesturesMale", "CfgMovesMaleSdr"] select _isLauncher; private _duration = getNumber (configfile >> _config >> "States" >> _gesture >> "speed"); if (_duration != 0) then { _duration = if (_duration < 0) then { abs _duration } else { 1 / _duration }; } else { _duration = 3; }; TRACE_2("Reloading, blocking gestures",_weapon,_duration); [{GVAR(ReloadMutex) = true;}, [], _duration] call EFUNC(common,waitAndExecute); }; }; false }]; }] call EFUNC(common,addEventHandler);