/** * fn_isArrested.sqf * @Descr: Check if unit is in arrested state * @Author: Glowbal * * @Arguments: [unit OBJECT] * @Return: BOOL Returns true if unit or object is in arrest state * @PublicAPI: true */ #include "script_component.hpp" ((_this select 0) getvariable [QGVAR(StateArrested),false])