#include "script_component.hpp" ADDON = false; PREP(add_new_gun); PREP(calculate_range_card); PREP(calculate_scope_base_angle); PREP(calculate_solution); PREP(calculate_target_range_assist); PREP(calculate_target_solution); PREP(calculate_target_speed_assist); PREP(can_show); PREP(change_gun); PREP(create_dialog); PREP(cycle_range_card_columns); PREP(cycle_scope_unit); PREP(delete_gun); PREP(init); PREP(parse_input); PREP(reset_relative_click_memory); PREP(save_gun); PREP(show_add_new_gun); PREP(show_gun_list); PREP(show_main_page); PREP(show_range_card); PREP(show_range_card_setup); PREP(show_target_range_assist); PREP(show_target_speed_assist); PREP(show_target_speed_assist_timer); PREP(sord); PREP(target_speed_assist_timer); PREP(toggle_gun_list); PREP(toggle_range_card); PREP(toggle_range_card_setup); PREP(toggle_target_range_assist); PREP(toggle_target_speed_assist); PREP(update_atmosphere); PREP(update_gun); PREP(update_range_card); PREP(update_relative_click_memory); PREP(update_result); PREP(update_scope_unit); PREP(update_target); PREP(update_target_selection); PREP(update_unit_selection); PREP(update_zero_range); ADDON = true;