#include "..\script_component.hpp" /* * Author: PabstMirror * Gets the squad child actions * * Arguments: * 1: Player * * Return Value: * Children actions * * Example: * [player, player] call ace_interaction_fnc_addSquadChildren * * Public: No */ params ["", "_player"]; private _fnc_color = { (switch (toUpper _this) do { case "RED": {missionNamespace getVariable [QEGVAR(nametags,nametagColorRed), [221, 0, 0]]}; case "GREEN": {missionNamespace getVariable [QEGVAR(nametags,nametagColorGreen), [0, 221, 0]]}; case "BLUE": {missionNamespace getVariable [QEGVAR(nametags,nametagColorBlue), [0, 0, 221]]}; case "YELLOW": {missionNamespace getVariable [QEGVAR(nametags,nametagColorYellow), [221, 221, 0]]}; default {missionNamespace getVariable [QEGVAR(nametags,nametagColorMain), [255, 255, 255]]}; }) call BIS_fnc_colorRGBtoHTML }; private _units = (units group _player) - [_player]; private _subActions = []; _subActions pushBack (["drop", localize "str_a3_endgame_notifications_title_drop", "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa", {[_target] joinSilent grpNull}, {true}] call EFUNC(interact_menu,createAction)); { private _icon = [QPATHTOF(UI\team\team_white_ca.paa), _x call _fnc_color]; private _name = localize format ["str_assign_%1", _x]; _subActions pushBack ([_x, _name, _icon, {[_target, _this#2] call FUNC(joinTeam)}, {assignedTeam _target != _this#2}, {}, _x] call EFUNC(interact_menu,createAction)); } forEach ["RED", "GREEN", "BLUE", "YELLOW", "MAIN"]; private _actions = _units apply { private _unit = _x; private _icon = [QPATHTOF(UI\team\team_white_ca.paa), (assignedTeam _unit) call _fnc_color]; private _actionUnit = [hashValue _x, [_x, true] call EFUNC(common,getName), _icon, {}, {true}] call EFUNC(interact_menu,createAction); [_actionUnit, _subActions apply { [_x, [], _unit] }, _unit] }; _actions