#define DEBUG_MODE_FULL #include "script_component.hpp" private["_args", "_launchParams", "_targetLaunchParams", "_config", "_flightParams", "_seekerParams"]; _args = _this select 0; EXPLODE_7_PVT((_args select 0),_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); _launchParams = _args select 1; _targetLaunchParams = _launchParams select 1; _flightParams = _args select 2; _seekerParams = _args select 3; _config = configFile >> "CfgAmmo" >> _ammo >> "ACE_MissileGuidance"; if(!alive _projectile || isNull _projectile || isNull _shooter) exitWith { [(_this select 1)] call cba_fnc_removePerFrameHandler; }; _seekerTargetPos = _args call FUNC(doSeekerSearch); if(!isNil "_seekerTargetPos") then { _profileAdjustedTargetPos = [_seekerTargetPos,_args] call FUNC(doAttackProfile); _minDeflection = _flightParams select 0; _maxDeflection = _flightParams select 1; _yVec = vectorDir _projectile; _zVec = vectorUp _projectile; _xVec = vectorNormalized (_yVec vectorCrossProduct _zVec); _projectilePos = getPosASL _projectile; _targetVectorSeeker = [_projectile, [_xVec, _yVec, _zVec], _profileAdjustedTargetPos] call FUNC(translateToWeaponSpace); _targetVector = [0,0,0] vectorFromTo _targetVectorSeeker; TRACE_1("", _targetVectorSeeker, _targetVector); _yaw = 0; _pitch = 0; if((_targetVectorSeeker select 0) < 0) then { _yaw = - ( (_minDeflection max ((_targetVector select 0) min _maxDeflection) ) ); } else { if((_targetVectorSeeker select 0) > 0) then { _yaw = ( (_minDeflection max ((_targetVector select 0) min _maxDeflection) ) ); }; }; if((_targetVectorSeeker select 2) < 0) then { _pitch = - ( (_minDeflection max ((_targetVector select 2) min _maxDeflection) ) ); } else { if((_targetVectorSeeker select 2) > 0) then { _pitch = ( (_minDeflection max ((_targetVector select 2) min _maxDeflection) ) ); }; }; #ifdef DEBUG_MODE_FULL drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _projectilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"]; drawLine3D [ASLtoATL _projectilePos, ASLtoATL _profileAdjustedTargetPos, [1,0,0,1]]; #endif if(accTime > 0) then { _outVector = [_projectile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace); _vectorTo = _projectilePos vectorFromTo _outVector; _projectile setVectorDirAndUp [_vectorTo, vectorUp _projectile]; }; #ifdef DEBUG_MODE_FULL hintSilent format["d: %1", _distanceToTarget]; #endif };