#include "script_component.hpp" /* * Author: commy2 * Report awake animation of unit inside vehicle. * * Arguments: * 0: The unit * * ReturnValue: * The animtaion * * Example: * player call ace_common_fnc_getAwakeAnim * * Public: no */ params ["_unit"]; private _vehicle = vehicle _unit; // --- on foot if (_vehicle isEqualTo _unit) exitWith {""}; // --- driver private _config = configOf _vehicle; if (_unit == driver _vehicle) exitWith { getText (configFile >> "CfgMovesBasic" >> "ManActions" >> getText (_config >> "driverAction")) // return }; // --- turret private _turret = _unit call CBA_fnc_turretPath; if (_turret isNotEqualTo []) exitWith { private _turretConfig = [_vehicle, _turret] call CBA_fnc_getTurret; getText (configFile >> "CfgMovesBasic" >> "ManActions" >> getText (_turretConfig >> "gunnerAction")) // return }; // --- cargo private _cargoIndex = _vehicle getCargoIndex _unit; if (_cargoIndex != -1) exitWith { private _cargoAction = getArray (_config >> "cargoAction"); _cargoIndex = _cargoIndex min (count _cargoAction - 1); // The array can be smaller than the max cargo index, just use last element getText (configFile >> "CfgMovesBasic" >> "ManActions" >> (_cargoAction select _cargoIndex)) // return }; // --- default ""