#include "script_component.hpp" /* * Author: esteldunedain * Return a suitable position for the action point for the current weapon * * Arguments: * None (uses local variable _target) * * Return Value: * Children actions * * Example: * call ace_interaction_fnc_getWeaponPos * * Public: No */ // IGNORE_PRIVATE_WARNING(_target); private _weaponDir = _target weaponDirection currentWeapon _target; private _refSystem = _weaponDir call EFUNC(common,createOrthonormalReference); (_target selectionPosition "righthand") vectorAdd ((_refSystem select 2) vectorMultiply 0.1);