#include "script_component.hpp" /* * Author: veteran29 * Checks if unit has entrenching tool. * * Arguments: * 0: Unit * * Return Value: * Has entrenching tool * * Example: * [bob] call ace_trenches_fnc_hasEntrenchingTool * * Public: Yes */ params [ ["_unit", objNull, [objNull]] ]; private _uniqueItems = _unit call EFUNC(common,uniqueItems); _uniqueItems append weapons _unit; _uniqueItems pushBack backpack _unit; GVAR(entrenchingTools) findIf {_x in _uniqueItems} != -1 // return