#define CONST_TIME 0.03 #define MAX_CREW_BAILOUT_TIME 12 #define BAILOUT_CHANCE_SHOOT 0.5 #define BAILOUT_CHANCE_MOVE 0.8 #define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5) #define ENGINE_HITPOINTS [["hitengine"], "engine"] #define HULL_HITPOINTS [["hithull", "hitbody", "#structural"],"hull"] #define TRACK_HITPOINTS [["hitltrack", "hitrtrack"], "track"] #define WHEEL_HITPOINTS [["hitlbwheel", "hitlmwheel", "hitlfwheel", "hitlf2wheel", "hitrbwheel", "hitrmwheel", "hitrlwheel", "hitrfwheel", "hitrf2wheel"], "wheel"] #define FUEL_HITPOINTS [["hitfuel"], "fuel"] #define ALL_HITPOINTS [ENGINE_HITPOINTS, HULL_HITPOINTS, TRACK_HITPOINTS, WHEEL_HITPOINTS, FUEL_HITPOINTS] #define CRITICAL_HITPOINTS ["hithull", 0.89, "hitbody", 0.89, "#structural", 0.89, "hitengine", 0.9] #define WARHEAD_TYPE_HE 0 #define WARHEAD_TYPE_AP 1 #define WARHEAD_TYPE_HEAT 2 #define WARHEAD_TYPE_TANDEM 3 #define WARHEAD_TYPE_NONE 4 #define EJECT_IF_DESTROYED_VEHICLES ["Boat_Transport_02_base_F", "Rubber_duck_base_F"] #define CREATE_INCENDIARY_AMMO(ammo,base,inc) class ammo: base { GVAR(incendiary) = inc; }