class CfgWeapons { class ItemCore; class InventoryFlashlightItem_Base_F; class acc_flashlight: ItemCore { class ItemInfo: InventoryFlashlightItem_Base_F { class FlashLight { ACE_Flashlight_Colour = "white"; ACE_Flashlight_Beam = QPATHTOF(UI\Flashlight_beam_white_ca.paa); ACE_Flashlight_Size = DEFAULT_FLASHLIGHT_SIZE; ACE_Flashlight_Sound = 1; }; }; }; class acc_flashlight_pistol: ItemCore { class ItemInfo: InventoryFlashlightItem_Base_F { class FlashLight { ACE_Flashlight_Colour = "white"; ACE_Flashlight_Beam = QPATHTOF(UI\Flashlight_beam_white_ca.paa); ACE_Flashlight_Size = DEFAULT_FLASHLIGHT_SIZE; ACE_Flashlight_Sound = 1; }; }; }; };