#include "script_component.hpp" /* * Author: Glowbal * Unloads an unconscious or dead patient from their vehicle. * * Arguments: * 0: Medic * 1: Patient * * Return Value: * None * * Example: * [player, bob] call ace_medical_treatment_fnc_unloadUnit * * Public: No */ params ["_medic", "_patient"]; TRACE_2("unloadUnit",_medic,_patient); if (vehicle _patient == _patient) exitWith { ERROR_1("Unit %1 is not in a vehicle",_patient); }; if (_patient call EFUNC(common,isAwake)) exitWith { ERROR_1("Unit %1 is awake",_patient); }; ["ace_unloadPersonEvent", [_patient, vehicle _patient, _medic], _patient] call CBA_fnc_targetEvent; [{ params ["_unit", "_vehicle"]; (alive _unit) && {alive _vehicle} && {(vehicle _unit) != _vehicle} }, { params ["_unit", "_vehicle"]; TRACE_2("success",_unit,_vehicle); private _patientName = [_unit, false, true] call EFUNC(common,getName); private _vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); [[LSTRING(UnloadedFrom), _patientName, _vehicleName], 3] call EFUNC(common,displayTextStructured); }, [_patient, vehicle _patient], 3, { params ["_unit", "_vehicle"]; WARNING_3("unloadPerson failed to unload %1[local %2] -> %3 ",_unit,local _unit,_vehicle); }] call CBA_fnc_waitUntilAndExecute;