#include "script_component.hpp" /* * Author: GitHawk * Starts progress bar for rearming an entire vehicle. * * Arguments: * 0: Ammo Truck * 1: Unit * 2: Vehicle to be armed * * Return Value: * None * * Example: * [ammo_truck, player, tank] call ace_rearm_fnc_rearmEntireVehicle * * Public: No */ params ["_truck", "_player", "_vehicle"]; TRACE_3("rearmEntireVehicle",_truck,_player,_vehicle); [ TIME_PROGRESSBAR(10), [_truck, _vehicle, _player], {(_this select 0) call FUNC(rearmEntireVehicleSuccess)}, "", format [localize LSTRING(BasicRearmAction), getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], { param [0] params ["", "_vehicle", "_player"]; _player distance _vehicle <= GVAR(distance); }, ["isnotinside"] ] call EFUNC(common,progressBar);