#include "script_component.hpp"
/*
 * Author: ViperMaul
 * Unload a person from a vehicle, local
 *
 * Arguments:
 * 0: Unit to unload <OBJECT>
 * 1: Vehicle <OBJECT>
 * 2: Unloader (player) <OBJECT> (default: objNull)
 *
 * Return Value:
 * Succesfully unloaded person <BOOL>
 *
 * Example:
 * [bob, car, bob] call ace_common_fnc_unloadPersonLocal
 *
 * Public: No
 */

#define GROUP_SWITCH_ID QFUNC(loadPerson)

params ["_unit", "_vehicle", ["_unloader", objNull]];
TRACE_3("unloadpersonLocal",_unit,_vehicle,_unloader);

//This covers testing vehicle stability and finding a safe position
private _emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
TRACE_1("findUnloadPosition",_emptyPos);
if (_emptyPos isEqualTo []) then {
    _emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
    TRACE_1("findUnloadPosition 2nd attempt",_emptyPos);
    if (_emptyPos isEqualTo []) then {
        _emptyPos = [_vehicle, (typeOf _unit), _unloader] call EFUNC(common,findUnloadPosition);
        TRACE_1("findUnloadPosition 3rd attempt",_emptyPos);
    };
};

if (count _emptyPos != 3) exitwith {
    WARNING_4("Could not find unload pos %1-ASL: %2 isTouchingGround: %3 Speed: %4",_vehicle, getPosASL _vehicle, isTouchingGround _vehicle, speed _vehicle);
    if ((!isNull _unloader) && {[_unloader] call FUNC(isPlayer)}) then {
        //display text saying there are no safe places to exit the vehicle
        [QGVAR(displayTextStructured), [localize LSTRING(NoRoomToUnload)], [_unloader]] call CBA_fnc_targetEvent;
    };
    false
};

unassignVehicle _unit;
[_unit] orderGetIn false;

TRACE_1("Ejecting", alive _unit);
_unit action ["Eject", vehicle _unit];

[{
    params ["_unit", "_emptyPos"];
    (alive _unit) && {(vehicle _unit) != _unit}
}, {
    params ["_unit", "_emptyPos"];
    TRACE_2("success",_unit,_emptyPos);
    _unit setPosASL AGLToASL _emptyPos;
}, [_unit, _emptyPos], 2, {
    params ["_unit", "_emptyPos"];
    if (!alive _unit) exitWith {};
    WARNING_2("timeout %1->%2",_unit,vehicle _unit);
}] call CBA_fnc_waitUntilAndExecute;

[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);

true