#include "script_component.hpp" [QGVAR(AISection), { params [["_units", [], [[]]], ["_sections", [], [[]]], ["_bool", true, [true]]]; { private _section = _x; { if (_bool) then { _x enableAI _section; LOG_3("%1 enableAI %2 | ID: %3",_x,_section,clientOwner); } else { _x disableAI _section; LOG_3("%1 disableAI %2 | ID: %3",_x,_section,clientOwner); }; } forEach (_units select {local _x}); } forEach _sections; }] call CBA_fnc_addEventHandler; [QGVAR(unGarrison), FUNC(unGarrison)] call CBA_fnc_addEventHandler; [QGVAR(doMove), { params ["_unitsArray"]; { _x params ["_unit", "_pos"]; _unit setDestination [_pos, "LEADER PLANNED", true]; _unit doMove _pos; LOG_3("%1 doMove %2 | ID: %3",_unit,_pos,clientOwner); } forEach _unitsArray; }] call CBA_fnc_addEventHandler; [QGVAR(setBehaviour), { params ["_groupsArray", "_behaviour"]; { _x setBehaviour _behaviour; LOG_3("%1 setBehaviour %2 | ID: %3",_x,_behaviour,clientOwner); } forEach _groupsArray; }] call CBA_fnc_addEventHandler; [QGVAR(enableAttack), { params ["_unitsArray", "_mode"]; { _x enableAttack _mode; LOG_3("%1 enableAttack %2 | ID: %3",_x,_mode,clientOwner); } forEach _unitsArray; }] call CBA_fnc_addEventHandler; [QGVAR(setUnitPos), { params ["_unit", "_mode"]; _unit setUnitPos _mode; }] call CBA_fnc_addEventHandler; [QGVAR(setSpeedMode), { params ["_unit", "_mode"]; _unit setSpeedMode _mode; }] call CBA_fnc_addEventHandler; [QGVAR(setCombatMode), { params ["_unit", "_mode"]; _unit setCombatMode _mode; }] call CBA_fnc_addEventHandler; [QGVAR(allowFleeing), { params ["_unit", "_cowardice"]; _unit allowFleeing _cowardice; }] call CBA_fnc_addEventHandler; [QGVAR(enableGunLights), { params ["_unit", "_mode"]; _unit enableGunLights _mode; }] call CBA_fnc_addEventHandler;